Chicagopoly for the PC, (c)1993 by Jeff Martin

Based on the original Monopoly board game, this computer version features landmarks and points of interest related to my home town, Chicago Illinois.

Pretty basic, yet after all these years it still works fine and it just plain looks great!

Some of you locals might get a kick out of the inside jokes hidden in this game.

This game is basically shareware, freeware, whatever, cannot be sold or charged money for. You have to ask permission to include it on a compilation CD. 

If anyone wants the source code I can send it to you but it's pretty arcane. It really should be bumped up to Windows with an internet multiplayer upgrade.

I might even make it more open ended so people can import their own cities, real estate, tokens, that would be cool!

Thanks for visiting,

--Jeff

www.islandalien.com/jgames



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Rules and origins of Monopoly





  			The official rules of Monopoly.                                
                              
                                
                                Object

The object of the game is to become the wealthiest player through buying, renting, and selling property.

                                Equipment

One playing board, two dice, eight tokens or playing pieces, thirty two
green houses, twelve red hotels, sixteen chance cards, sixteen community chest cards, and twenty eight title deed cards.

                                Preparation

Each player chooses a token to represent him on his travels around the board. Each player receives $1,500 from the bank. All other equipment goes to the bank.

                                
                                The Bank

Besides the banks money, the bank holds the title cards, houses and hotels prior to purchase and use by the players. The bank pays salaries, bonuses, and mortgages. The bank collects all taxes, fines, loans and interest, and will buy back houses and hotels at half price.

                                  
                                Play

Each player in turn throws the dice. The player with the highest total starts the play. His token is placed on the corner marked GO. He throws the dice and moves in the direction of the arrow, the number of spaces indicated by the dice. After he has completed his play, the turn to play goes in order to the next player. The tokens remain on the spaces occupied and proceed from that point on the players next turn. One or more tokens may rest on the same space at the same time.

Depending on the space which his token reaches a player may be entitled to buy real estate or other properties, or be obliged to pay rent, pay taxes, draw a chance or community chest card, go to jail, etc.

If a player throws doubles, his token is moved the sum of the dice, and is subject to any privileges or penalties pertaining to the space on which he lands. He then throws again and moves his token as before. If a player throws doubles three times in succession, he must go to jail.

                                  
                                GO

Each time that a player's token lands on or passes GO, the bank pays him $200 salary.

                                
                                Buying property

Whenever a player lands on an un-owned property he may buy that property from the bank at its displayed price. He receives the title deed card showing ownership. If he does not wish to buy the property it is sold at auction by the banker to the highest bidder. The buyer pays the bank the amount of the bid in cash and receives the title deed card for that property. Any player including the one who declined the option of buying it at the printed price, may bid. Bidding may start at any price.

                                    
                                Paying Rent

When a player lands on property owned by another player the owner collects
rent from him in accordance with the list printed on the title deed card applying to it.

It is an advantage to hold all the title deeds in a color group because
the owner may then charge double rent for unimproved properties in that 
color group (i.e., Boardwalk and Park Place, or Connecticut, Vermont, and Oriental avenues.) This rule applies to un-mortgaged properties even if another property in that color group is mortgaged.

It is even more of an advantage to have houses or hotels on properties
because rents are much higher than for unimproved properties.

The owner may not collect his rent if he fails to ask for it before the next player throws the dice.

                                       
                        Chance, and Community Chest

When a player lands on either of these spaces he is allocated the next card from the pack and follows the instructions.
The get out of jail free card is held until needed. After being used, it is returned to the pack.


                                Income Tax

When a player lands on Income tax he has two options. He may estimate his tax at $200 and pay the bank, or he may pay 10% of his total worth to the bank. His total worth is all his cash on hand, printed prices of all mortgaged and un-mortgaged properties, and cost price of all buildings he owns.

The player must decide which option he will take BEFORE he adds up his total worth.

                                    
                                Jail

A player lands in jail when (1) his token lands on the space marked Go to Jail, (2) he is allocated the Go to Jail card, (3) he throws doubles three times in succession.

When a player is sent to jail he cannot collect $200 salary in that move since regardless of where his token is on the board, he must move it directly into jail. A players turn ends when he is sent to jail.

If a player is not sent to jail but in the course of play lands on that
space, he is Just Visiting, incurs no penalty, and moves ahead in the usual manner on his next turn.

A player gets out of jail by, (1) Throwing doubles on any of his next three turns, if he succeeds in doing this he immediately moves forward the number of spaces shown by his doubles throw, even though he has thrown doubles he does not take another turn. (2) Using the Get out of Jail free card, if he has it. (3) Paying a fine of $50 before he throws the dice of either of his next two turns.

If the player does not throw doubles by his third turn he must pay the $50 fine. He then gets out of jail and immediately moves forward the number of spaces shown by his throw.

Even though he is in jail, a player may buy or sell property, buy or sell houses, and collect rent.

                                   
                                Free Parking

A player landing on this space does not receive any money, property or reward of any kind. This is just a free resting place.

                                    
                                Houses

When a player owns all the properties in a color group he may buy houses from the bank and erect them on those properties.

If he buys one house he may put it on any property. The next house he buys must be erected on one of the unimproved properties of this or any other complete color group he may own.

The price he must pay the bank for each house is shown on his title deed card for the property on which he erects the house.

The owner can still collect double rent from the opponent who lands on
the unimproved properties of his complete color group.

A player may buy and erect at any time as many houses as his judgment
and finances will allow. But he must build evenly. i.e., he cannot erect more than one house on any one property of any color group until he has built one house on every property of that group. He may then begin on a second row of houses and so on, up to a limit of four houses to a property. For example he cannot build three houses on one property if he only has one house on another property of that group.

As a player builds evenly, he must also break down evenly if he sells 
houses back to the bank. (see selling property).

                                 
                              Hotels

When a player has four houses on each property of a complete color group, he may buy a hotel from the bank and erect it on any property of that color group. He returns the four houses from that property to the bank and pays the price for the hotel as shown on the title deed card. Only one hotel may be erected on any one property.

                                   
                          Building Shortage

When the bank has no houses to sell, players wishing to build must wait for some player to turn back or to sell houses to the bank before building. If there are a limited number of houses and hotels available, and two or more players wish to buy more than the bank has the houses and hotels must be sold
at auction to the highest bidder. Hotels take priority over houses when 
bought at auction.

                                      
                            Selling Property

Unimproved properties, Railroads, and Utilities (but not buildings) may be sold to any player as a private transaction, for any amount the owner can get. However no property can be sold to another player if buildings are standing on any properties of that color group. Any buildings so located must be sold back to the bank before the owner can sell any properties of that color group.

Houses and hotels may be sold back to the bank at any time for one half the price paid for them.

All houses on one color group may be sold one by one in reverse order in which they were erected. All hotels on one color group may be sold at once, or evenly, in reverse order, in which they were erected.

                                  
                                Mortgages

Unimproved properties can be mortgage through the bank at any time. Before an unimproved property can be mortgaged all the buildings on all the properties of its color group must be sold back to the bank at half price. The mortgage value is displayed on each title deed card. No rent can be collected on any properties or utilities, but rent can be collected on un-mortgaged property of the group.

In order to lift the mortgage the owner must pay the bank the amount of the mortgage plus 10% interest. When all the properties of the color group are no longer mortgaged the owner may begin to buy back houses at full price.

The player who mortgages property retains possession of it, and no other player can secure it by lifting the mortgage from the bank. However the owner may sell this mortgaged property to another player at any agreed price. The new owner may lift the mortgage at once, if he wishes, by paying off the mortgage plus 10% interest to the bank. If he does not lift the mortgage at once he must pay the bank 10% interest when he buys the property, and if he lifts the mortgage later he must pay an additional 10% interest as well as the amount of the mortgage to the bank.

                                 
                                Bankruptcy

A player is bankrupt when he owes more than he can pay either to another player, or to the bank.

If his debt is to another player he must turn over to that player all that he has of value and retire from the game. In the making of this settlement if he owns houses or hotels he must return these to the bank in exchange for one half the amount he paid for them. This cash is given to the creditor.

If he has mortgaged property, he also turns this property over to his 
creditor, but the new owner must at once pay the bank the amount of interest on the loan, which is 10% of the value of the property. It is possible for the player collecting the debt to go bankrupt if the 10% cannot be paid.

After the new owner does this, he may at his option, pay the principal or hold the property until some later turn, at which time he may lift the mortgage.

Should a player owe the bank instead of another player, more than he can pay (because of taxes or penalties) even by selling buildings or mortgaging property, he must turn over all assets to the bank. The bank immediately sells by auction all properties so taken, except buildings.

A bankrupt player must immediately retire from the game.

The last player left in the game wins.

        





                             Charles B. Darrow

The first Monopoly games were handmade by Charles B. Darrow, of Germantown Pennsylvania. He gave them to his friends and sold a few through a Philadelphia department store. The street names on the game board were adopted from actual streets in Atlantic City New Jersey, Darrow's favorite vacation spot. 

In 1935 Parker Brothers acquired the rights to Monopoly, and it has since become the worlds leading proprietary game, published under license throughout thirty two countries, in twenty three foreign languages.
                                     
                                     

