  The official rules of Monopoly.                                
                                
                                
                                Object

The object of the game is to become the wealthiest player through buying,
renting, and selling property.

                                Equipment

One playing board, two dice, eight tokens or playing pieces, thirty two
green houses, twelve red hotels, sixteen chance cards, sixteen community
chest cards, and twenty eight title deed cards.

                                Preparation

Each player chooses a token to represent him on his travels around the board.
Each player receives $1,500 from the bank. All other equipment goes to the
bank.

                                
                                The Bank

Besides the banks money, the bank holds the title cards, houses and hotels
prior to purchase and use by the players. The bank pays salaries, bonuses,
and mortgages.
The bank collects all taxes, fines, loans and interest, and will buy back
houses and hotels at half price.

                                  
                                Play

Each player in turn throws the dice. The player with the highest total starts
the play. His token is placed on the corner marked GO. He throws the dice and
moves in the direction of the arrow, the number of spaces indicated by the 
dice. After he has completed his play, the turn to play goes in order to the
next player. The tokens remain on the spaces occupied and proceed from that
point on the players next turn. One or more tokens may rest on the same space 
at the same time.

Depending on the space which his token reaches a player may be entitled to 
buy real estate or other properties, or be obliged to pay rent, pay taxes,
draw a chance or community chest card, go to jail, etc.

If a player throws doubles, his token is moved the sum of the dice, and is
subject to any privileges or penalties pertaining to the space on which he
lands. He then throws again and moves his token as before. If a player throws
doubles three times in succession, he must go to jail.

                                  
                                GO

Each time that a player's token lands on or passes GO, the bank pays him
$200 salary.

                                
                                Buying property

Whenever a player lands on an unowned property he may buy that property
from the bank at its displayed price. He receives the title deed card
showing ownership. If he does not wish to buy the property it is sold at 
auction by the banker to the highest bidder. The buyer pays the bank the 
amount of the bid in cash and receives the title deed card for that 
property. Any player including the one who declined the option of buying
it at the printed price, may bid. Bidding may start at any price.

                                    
                                Paying Rent

When a player lands on property owned by another player the owner collects
rent from him in accordance with the list printed on the title deed card
applying to it.

It is an advantage to hold all the title deeds in a color group because
the owner may then charge double rent for unimproved properties in that 
color group (i.e., Boardwalk and Park Place, or Connecticut, Vermont, and
Oriental avenues.) This rule applies to unmortgaged properties even if
another property in that color group is mortgaged.

It is even more of an advantage to have houses or hotels on properties
because rents are much higher than for unimproved properties.

The owner may not collect his rent if he fails to ask for it before the next
player throws the dice.

                                       
                        Chance, and Community Chest

When a player lands on either of these spaces he is allocated the next card 
from the pack and follows the instructions.
The get out of jail free card is held until needed. After being used, it is
returned to the pack.


                                Income Tax

When a player lands on Income tax he has two options. He may estimate his
tax at $200 and pay the bank, or he may pay 10% of his total worth to
the bank. His total worth is all his cash on hand, printed prices of all
mortgaged and unmortgaged properties, and cost price of all buildings he
owns.

The player must decide which option he will take BEFORE he adds up his total
worth.

                                    
                                Jail

A player lands in jail when (1) his token lands on the space marked Go to
Jail, (2) he is allocated the Go to Jail card, (3) he throws doubles three
times in succession.

When a player is sent to jail he cannot collect $200 salary in that move
since regardless of where his token is on the board, he must move it
directly into jail. A players turn ends when he is sent to jail.

If a player is not sent to jail but in the course of play lands on that
space, he is Just Visiting, incurs no penalty, and moves ahead in the usual
manner on his next turn.

A player gets out of jail by, (1) Throwing doubles on any of his next three
turns, if he succeeds in doing this he immediately moves forward the number
of spaces shown by his doubles throw, even though he has thrown doubles he
does not take another turn. (2) Using the Get out of Jail free card, if he
has it. (3) Paying a fine of $50 before he throws the dice of either of 
his next two turns.

If the player does not throw doubles by his third turn he must pay the $50
fine. He then gets out of jail and immediately moves forward the number of
spaces shown by his throw.

Even though he is in jail, a player may buy or sell property, buy or sell 
houses, and collect rent.

                                   
                                Free Parking

A player landing on this space does not receive any money, property or reward
of any kind. This is just a free resting place.

                                    
                                Houses

When a player owns all the properties in a color group he may buy houses
from the bank and erect them on those properties.

If he buys one house he may put it on any property. The next house he buys
must be erected on one of the unimproved properties of this or any other
complete color group he may own.

The price he must pay the bank for each house is shown on his title deed
card for the property on which he erects the house.

The owner can still collect double rent from the opponent who lands on
the unimproved properties of his complete color group.

A player may buy and erect at any time as many houses as his judgement
and finances will allow. But he must build evenly. i.e., he cannot erect
more than one house on any one property of any color group until he has
built one house on every property of that group. He may then begin on a
second row of houses and so on, up to a limit of four houses to a property.
For example he cannot build three houses on one property if he only has
one house on another property of that group.

As a player builds evenly, he must also break down evenly if he sells 
houses back to the bank. (see selling property).

                                 
                              Hotels

When a player has four houses on each property of a complete color group,
he may buy a hotel from the bank and erect it on any property of that
color group. He returns the four houses from that property to the bank
and pays the price for the hotel as shown on the title deed card. Only
one hotel may be erected on any one property.

                                   
                          Building Shortage

When the bank has no houses to sell, players wishing to build must wait for
some player to turn back or to sell houses to the bank before building.
If there are a limited number of houses and hotels available, and two or more
players wish to buy more than the bank has the houses and hotels must be sold
at auction to the highest bidder. Hotels take priority over houses when 
bought at auction.

                                      
                            Selling Property

Unimproved properties, Railroads, and Utilities (but not buildings) may be
sold to any player as a private transaction, for any amount the owner can 
get. However no property can be sold to another player if buildings are
standing on any properties of that color group. Any buildings so located must
be sold back to the bank before the owner can sell any properties of that 
color group.

Houses and hotels may be sold back to the bank at any time for one half the
price paid for them.

All houses on one color group may be sold one by one in reverse order in which
they were erected. All hotels on one color group may be sold at once, or
evenly, in reverse order, in which they were erected.

                                  
                                Mortgages

Unimproved properties can be mortgage through the bank at any time. Before
an unimproved property can be mortgaged all the buildings on all the 
properties of it's color group must be sold back to the bank at half price.
The mortgage value is displayed on each title deed card. No rent can be 
collected on any properties or utilities, but rent can be collected on 
unmortgaged property of the group.

In order to lift the mortgage the owner must pay the bank the amount of the
mortgage plus 10% interest. When all the properties of the color group are
no longer mortgaged the owner may begin to buy back houses at full price.

The player who mortgages property retains possession of it, and no other
player can secure it by lifting the mortgage from the bank. However the owner
may sell this mortgaged property to another player at any agreed price. The
new owner may lift the mortgage at once, if he wishes, by paying off the
mortgage plus 10% interest to the bank. If he does not lift the mortgage at
once he must pay the bank 10% interest when he buys the property, and if he
lifts the mortgage later he must pay an additional 10% interest as well as
the amount of the mortgage to the bank.

                                 
                                Bankruptcy

A player is bankrupt when he owes more than he can pay either to another
player, or to the bank.

If his debt is to another player he must turn over to that player all that he
has of value and retire from the game. In the making of this settlement if 
he owns houses or hotels he must return these to the bank in exchange for
one half the amount he paid for them. This cash is given to the creditor.

If he has mortgaged property, he also turns this property over to his 
creditor, but the new owner must at once pay the bank the amount of interest 
on the loan, which is 10% of the value of the property. It is possible for 
the player collecting the debt to go bankrupt if the 10% cannot be paid.

After the new owner does this, he may at his option, pay the principal or 
hold the property until some later turn, at which time he may lift the 
mortgage.

Should a player owe the bank instead of another player, more than he can pay
(because of taxes or penalties) even by selling buildings or mortgaging
property, he must turn over all assets to the bank. The bank immediately sells
by auction all properties so taken, except buildings.

A bankrupt player must immediately retire from the game.

The last player left in the game wins.

                        
                             Charles B. Darrow

The first Monopoly games were handmade by Charles B. Darrow, of Germantown
Pennsylvania. He gave them to his friends, and sold a few through a
Philidelphia department store. The street names on the game board were
adopted form actual streets in Atlantic City New Jersey, Darrows favorite
vacation spot. 

In 1935 Parker Brothers acquired the rights to Monopoly, and it has since 
become the worlds leading proprietary game, published under licence 
through out thirty two countries, in twenty three foreign languages.
                                     
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