TRON for Unreal and UT

featuring only TRON related maps, mods and skins.
Tron Uplink Tower
by Mislav

Deathmatch arena inspired by movie TRON.
Tron Arena
by Mislav

Deathmatch arena inspired by movie TRON.
Tron Data Processing
by Mislav
Tron UT
by SUPER SANDRA (Sandra B.)

I have found this map and included it with a path network now in my upload. tHis map was my first and very cool to play with Translocator (code Disc!) the main weapon! its in the maze of the movie "TRON" where flynn and Tron (and RAM) escape the MCP Troops. The little yellow thing flying around is 'bit'! Some parts of the map are already having red circuits - a proof of the increase of influence of the mcp! there are several terminals and the famous input-output tower and if you are lucky you find your way to the MCP itself !!! I was very proud when I had done it because people said the texturing really is like the Movie! =D
Tron UT2004
by Wehtam

I love the movie Tron, and was inspired to recreate a TRON arena for UT2004. Ive tried to maintain the TRON look and feel by recreating the "grid" appearance. the nature of the level is very random with various floating platforms, translocators are a must with this map. I recreated a Seeker in Maya which you can jump on and ride in the level. The Master Conrol Program also watches from a flickering moniter within the arena. This map is also fully bot enabled, so you can play in Single player mode.
by Jeff Martin

Tron for Unreal and UT. Includes an IO port, MCP, Game Grid, Recognizers, Light Cycles and custom Tron skin. Special care was taken to make the skybox. Animated digital clouds, rolling blue hills appointed with randomly occurring data bursts. A huge map. Use caution when traveling via the transporters or IO beams. No weapons aside from dispersion pistol and ASMD. Yes, you will find TRON wandering around in there somewhere.
by Giles Cresswell
10th May 2005

This is my second ever map. I was inspired to create this map after playing the excellent game Tron 2.0. The map started out as a DM level as I did not want to create another CTF map but I had so many ideas that I wanted to include from the original game that the level became far too big. So I took the three most complete rooms from my half completed DM level, duplicated them and made it CTF.

Five months ago the level reached a beta stage but I was not happy with the result. The file size was over 31Mb and the meshes were scrappy as they had been made with brushes in the editor and converted to static meshes. (I know it's bad but I had no alternative!)

Instead of releasing a map I wasn't 100% happy with I scrapped it all, took some time to learn the basics of Maya PLE (and get married!) and started the map from scratch. Doing such allowed me to correct some of the mistakes I had made first time around, keep the file size down and increase the detail of the meshes yielding a much better result.

The level looks twice as good but is 50% smaller in file size. Enjoy!

Note: All the static meshes and textures were made from scratch. Nothing was taken from the original game except the look.

More Links TRON font by Paul Albers TRON T-Shirts and accessories TRON Movie at the IMDB TRON Webring

webspace...tronmidi.html TRON MIDI files collection TRON Screensaver collection TRON news and recourses page A TRON Fan Page Another TRON page

Tron 2.0 video game at

dm-tronarena dm-trondataprocessing dm-tronuplinktower dm-tronut dm_tronut2004 DmTron dm-tron